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Post by Sosuko on Feb 10, 2007 1:31:57 GMT -5
Right now only 5 megachips exist (not including navi summon chips). I realize that the game provides a couple, but some are just stupid, like poltergeist...
Anyways, got any ideas yourself? If you have an idea for a megachip, post it here and I'll look at it and consider it. If I decide to use it, you'll be creditted on the hub and website, and you'll be able to have the chip from the moment you start out.
Let's just remember, megachips are megachips, not standard, and not giga. Please don't suggest ridicously strong, weak, or cheap attacks.
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Post by sosuko on Feb 12, 2007 10:06:23 GMT -5
thats awesome... can you clarify what you mean? do you mean give ideas from already existing megachips or create a megachip?
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Post by Sosuko on Feb 15, 2007 18:07:51 GMT -5
Both of those would be fine. If you go on the website and see an existing MMBN megachip that should be in this game, tell me about it, or make up a whole new megachip.
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lyxer
Beginning Buster
Posts: 7
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Post by lyxer on Feb 16, 2007 1:13:29 GMT -5
you could do something simple like just upgrading some chips, for example, making drill arm do a little more damage and making it 2 wide and 2 long
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Post by sosuko on Feb 16, 2007 10:18:58 GMT -5
Ok i have an idea but i'm not sure how good it will work out... a Custom Navi chip meaning it summons the navi you are fighting to your side so if say i'm fighting you sosuko and i use it you'll have to fight me AND yourself OR it could be to where whichever person you use it on first thats what the chip becomes so lets say i use it on.... Bass The card transforms into a bass summon chip... well I'm not sure if its possible but if it is and you do it it has to be an event chip or extremely expensive like 1000000 zenny
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Post by Sosuko on Feb 16, 2007 23:24:09 GMT -5
well with the upgrading of chips thing, that is mainly done in the program advances, but i might be able to use one or two of those. As for that summon chip idea, i'm pretty sure its not possible since the summon chips summon the set value navi (it is a variable that is predefined, and cannot be altered during runtime for spur of the moment stuff)
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Post by sosuko on Feb 17, 2007 1:58:29 GMT -5
Ok then make a navi chip for each GM and have it to where its a special event chip to win
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lyxer
Beginning Buster
Posts: 7
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Post by lyxer on Feb 19, 2007 15:01:55 GMT -5
make a mega chip like holy dream but for each element, a dif chip for lava, water, ice, grass, and whatever other panels, maybe even mag panels. it could do like 40ish for each panel. idk
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Post by sosuko on Feb 20, 2007 10:02:41 GMT -5
I don't believe he can make anything that changes panels... he couls set the panel to be set that way at the beginning of the battle but i'm not sure he can change it with a chip
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Warrior
Beginning Buster
I'm not suffering from Insanity.... I'M ENJOYING EVERY SECOND OF IT!!!! =P
Posts: 18
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Post by Warrior on Apr 2, 2007 16:21:15 GMT -5
Well, I got an idea....but it's strange:
First off: Will there be PanelOut chips in this game? Cause, if so, than why not make a megachip similar to them:
Your closest enemy (leftmost, toppest column) has all of it's surrounding panels removed upon the use of this chip, and they all fly towards enemies:
The panels infront of and to the side of (if any) go to the target, and thhe panels behind (if any) go to the other enemies in the row.
With this chip, the target takes DMG an is unable to move (unless they have air shoes). Also, it (potentially) DMGes other enemie's as well (unless it is one foe or if foe is in back row, etc.)
Is that allowed? It could probably deal about 75 DMG per panel that hits you (up to 5 [375 DMG total] hits on target and up to 3 other enemies can get hit (1 hit each = 75 DMG each) If an enemy is standing on one of the destroyed panels, than it becomes cracked instead and the foe takes 100 DMG.
If approved, it can be called........... Anything you want >_> I can't think of a name right now >.< (All I got is 'AreaCrash' or something, but maybe ya'll should think of the name ^_^)
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Warrior
Beginning Buster
I'm not suffering from Insanity.... I'M ENJOYING EVERY SECOND OF IT!!!! =P
Posts: 18
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Post by Warrior on Apr 2, 2007 16:24:05 GMT -5
Looks at above post*
Ahh, never mind >.<
I must've forgotten to read that post ^_^;
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Post by Sosuko on Apr 4, 2007 16:06:29 GMT -5
The only problem with the panelish ideas, is that fact that the turfs used in the areas are unalterable. There are no cracked, holed, grass, fire, water, ice, or any of those types of panels. Therefore, they also can't be removed and shot at the enemy, sorry.
By the way, I still am accepting ideas, but the current crisis is over, as I as able to crank out a good amount of megachips now, (like 12).
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Warrior
Beginning Buster
I'm not suffering from Insanity.... I'M ENJOYING EVERY SECOND OF IT!!!! =P
Posts: 18
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Post by Warrior on Jan 27, 2008 4:03:59 GMT -5
Y'know, I thought back to BN4, where you get secret [mega class] chips, that emulate an attack of a Boss [Ex: WindMan's was WindPropeller].
So, maybe you could do something like that?
For Instance; If FlashMan [From BN3] were to be in the game, his EmulationChip would probably be those 2 Poles he summons, each with 10 HP, that will stun all enemies if not destroyed in time
Or, for NapalmMan, the Navi would lob a bomb 4 panels ahead, for a 3-3 Explosion =P
Basically, it'd be a NaviChip that DOESN'T stoptime/Summon a Navi, and that uses a different attack..... Would that work?
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Post by Sosuko on Jan 27, 2008 21:44:50 GMT -5
Yea, i don't think i'll have problems with megachips now since i can really do almost anything i want using this new program. Dream maker was just too restricted which is why i couldnt think of many megachips to make.
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